Buoyancy tanks open up the amphibious template. By accruing new parts and cores, you unlock new blueprints that utilize these items into building vehicles with extra functionality. Some salvage is perched high on cliff tops which are inaccessible to your basic buggy, others can be seen on distant archipelagos. The entire map plays out as a big environmental puzzle. These can be anything from flags, airhorns, wheel rims, bumpers and even black antlers. These can be spent on accessory blocks, which are basically vanity items to dress up and add a little individual flair to your favorite buggy, submarine or jet plane. The latter are vital if you want to increase your vehicle’s potential, both in terms of speed and raw grunt. Besides salvage, there are gold and power cores scattered around the world. Once parts have been beamed up you can then use them to modify the basic starter vehicle blueprint. These act as fast travel points and also beam up any parts you find. In the opening few minutes, you’ll come across a recovery drone. By exploring the landscape for lost parts, you slowly get to grips with the physics engine and how to build basic vehicles to help you on your quest. This single-player or multiplayer campaign is an excellent introduction to the game. Marooned for eternity unless you can salvage the parts of your ship and make orbit. Caught in the gravitational pull of a nearby planet you crash land. After being blindsided by a rogue asteroid your spaceship is shattered into hundreds of pieces. Stranded in space is the title of the new batch of content. New modes have been added along with a brand new campaign/adventure. A lot has changed over the past couple of years. Now in 2019, the game has reached the 1.0 milestone. My fellow Save or Quit college Genki’s reviewed that version and was generally impressed with the game. Forward on to 2018 and the early access release. The design obviously needed fleshing out with more content, parts and building bricks. The Unity physics engine coupled with the build your own vehicle mechanic was a compelling prospect. I was intrigued by the game even though at the time it was barely more than a tech demo. I played the alpha build of Trailmakers way back in April 2017.
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